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	<title>Comments on: Game Developer Rant</title>
	<atom:link href="http://op.closedformodification.com/2006/09/21/game-developer-rant/feed/" rel="self" type="application/rss+xml" />
	<link>http://op.closedformodification.com/2006/09/21/game-developer-rant/</link>
	<description>A practical view on programming, software development in general, and anything that is related in sometimes surprising ways</description>
	<pubDate>Fri, 21 Nov 2008 06:17:51 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.5.1</generator>
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		<title>By: Anon</title>
		<link>http://op.closedformodification.com/2006/09/21/game-developer-rant/#comment-2293</link>
		<dc:creator>Anon</dc:creator>
		<pubDate>Wed, 11 Jul 2007 07:56:41 +0000</pubDate>
		<guid isPermaLink="false">http://op.closedformodification.com/2006/09/21/game-developer-rant/#comment-2293</guid>
		<description>&lt;p&gt;Sorry but this rant is just really crap.
I like the start of it because it took a new angle, but then I realized you're just a jerk you have no idea what he's talking about.
Every next-gen graphics AAA title is expensive and features takes a long time to code for them, are you saying every one of those teams are incompetent?
It's tempting to say, because I hate waiting for programmers to give me needed features as well, but I see no reason why it would be the case.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Sorry but this rant is just really crap.<br />
I like the start of it because it took a new angle, but then I realized you&#8217;re just a jerk you have no idea what he&#8217;s talking about.<br />
Every next-gen graphics AAA title is expensive and features takes a long time to code for them, are you saying every one of those teams are incompetent?<br />
It&#8217;s tempting to say, because I hate waiting for programmers to give me needed features as well, but I see no reason why it would be the case.</p>
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		<title>By: Arseniy</title>
		<link>http://op.closedformodification.com/2006/09/21/game-developer-rant/#comment-542</link>
		<dc:creator>Arseniy</dc:creator>
		<pubDate>Wed, 14 Feb 2007 16:19:05 +0000</pubDate>
		<guid isPermaLink="false">http://op.closedformodification.com/2006/09/21/game-developer-rant/#comment-542</guid>
		<description>&lt;p&gt;I dont get it really clear cuz I m russian and translator have no power to translate me it with right context.
So. Just can tell u I hate most of games and for me the gameplay is main thing. I m a flash games developer. Can tell u that the big problem of smart person is fear (even if u think there is no). Learn to kill jesus christ's rules.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I dont get it really clear cuz I m russian and translator have no power to translate me it with right context.<br />
So. Just can tell u I hate most of games and for me the gameplay is main thing. I m a flash games developer. Can tell u that the big problem of smart person is fear (even if u think there is no). Learn to kill jesus christ&#8217;s rules.</p>
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		<title>By: Subject Code &#187; links for 2006-10-04</title>
		<link>http://op.closedformodification.com/2006/09/21/game-developer-rant/#comment-114</link>
		<dc:creator>Subject Code &#187; links for 2006-10-04</dc:creator>
		<pubDate>Wed, 04 Oct 2006 07:21:36 +0000</pubDate>
		<guid isPermaLink="false">http://op.closedformodification.com/2006/09/21/game-developer-rant/#comment-114</guid>
		<description>&lt;p&gt;[...] On Programming » Blog Archive » Game Developer Rant (tags: game development programming) [...]&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>[...] On Programming » Blog Archive » Game Developer Rant (tags: game development programming) [...]</p>
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		<title>By: Game Smarts &#187; Blog Archive &#187; The Software Crappiness Factor</title>
		<link>http://op.closedformodification.com/2006/09/21/game-developer-rant/#comment-112</link>
		<dc:creator>Game Smarts &#187; Blog Archive &#187; The Software Crappiness Factor</dc:creator>
		<pubDate>Sat, 30 Sep 2006 01:31:48 +0000</pubDate>
		<guid isPermaLink="false">http://op.closedformodification.com/2006/09/21/game-developer-rant/#comment-112</guid>
		<description>&lt;p&gt;[...] This recent rant about coding quality in the gaming industry makes for interesting reading. The author stops short of naming middleware game engines, but the hints are left for the reader to fill in. (I don&#8217;t like hints :-) No doubt the Doom 3 code is a pain to work with; a friend from #ai on freenode.net tells me you get used to the codebase after a year! He&#8217;s doing a research project, but Quake Wars too has been delayed, and according to Id Software, the mod community isn&#8217;t as active as it was in previous generations. Valve&#8217;s Source engine is little better (but at least they have more experience with C++), and what my former lead programmer says about Unreal 2 makes me shudder. Proprietary game engines I&#8217;ve worked with that sell millions of copies are usually a bit worse. The best open source graphics engines are marginally better, but they have less functionality&#8230; [...]&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>[...] This recent rant about coding quality in the gaming industry makes for interesting reading. The author stops short of naming middleware game engines, but the hints are left for the reader to fill in. (I don&#8217;t like hints <img src='http://op.closedformodification.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> No doubt the Doom 3 code is a pain to work with; a friend from #ai on freenode.net tells me you get used to the codebase after a year! He&#8217;s doing a research project, but Quake Wars too has been delayed, and according to Id Software, the mod community isn&#8217;t as active as it was in previous generations. Valve&#8217;s Source engine is little better (but at least they have more experience with C++), and what my former lead programmer says about Unreal 2 makes me shudder. Proprietary game engines I&#8217;ve worked with that sell millions of copies are usually a bit worse. The best open source graphics engines are marginally better, but they have less functionality&#8230; [...]</p>
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		<title>By: U R SUX</title>
		<link>http://op.closedformodification.com/2006/09/21/game-developer-rant/#comment-92</link>
		<dc:creator>U R SUX</dc:creator>
		<pubDate>Sun, 24 Sep 2006 08:56:24 +0000</pubDate>
		<guid isPermaLink="false">http://op.closedformodification.com/2006/09/21/game-developer-rant/#comment-92</guid>
		<description>&lt;p&gt;you bitch too much, you're just halfway true. Most of the time required to develop is lost to programming blunders, but are they the sole person to blame for the maniacal amounts of money needed to create a game? me thinks not so. 
MOH: pacific assault designers and "historical accuracy experts" who toured museums, contributed to the incredible 50M $ that went to the game, a lot more than just lousy programmers. 
Games are starting to look like one another, and everyone laments the days of yore when gameplay was the key thing. But its not the programmers who are to blame. It's the market, and the publishers who have helped the current game design philosophy.
You don't need too much money to make a game, even theese days.  But once you have one, you can't market it without publishers, who are, as a matter of course, tightassed to new and different ideas, cause they don't make profit. The market favors FPS-like games, MMORPGs, wich require a ludacris amount of glitter and/or nobel prize winning script and gameplay to be competetive.&lt;/p&gt;

&lt;p&gt;phase 1 : collect underpants....
phase 2: ???
phase 3: Profit!&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>you bitch too much, you&#8217;re just halfway true. Most of the time required to develop is lost to programming blunders, but are they the sole person to blame for the maniacal amounts of money needed to create a game? me thinks not so.<br />
MOH: pacific assault designers and &#8220;historical accuracy experts&#8221; who toured museums, contributed to the incredible 50M $ that went to the game, a lot more than just lousy programmers.<br />
Games are starting to look like one another, and everyone laments the days of yore when gameplay was the key thing. But its not the programmers who are to blame. It&#8217;s the market, and the publishers who have helped the current game design philosophy.<br />
You don&#8217;t need too much money to make a game, even theese days.  But once you have one, you can&#8217;t market it without publishers, who are, as a matter of course, tightassed to new and different ideas, cause they don&#8217;t make profit. The market favors FPS-like games, MMORPGs, wich require a ludacris amount of glitter and/or nobel prize winning script and gameplay to be competetive.</p>
<p>phase 1 : collect underpants&#8230;.<br />
phase 2: ???<br />
phase 3: Profit!</p>
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		<title>By: TerrorBite</title>
		<link>http://op.closedformodification.com/2006/09/21/game-developer-rant/#comment-80</link>
		<dc:creator>TerrorBite</dc:creator>
		<pubDate>Fri, 22 Sep 2006 08:38:02 +0000</pubDate>
		<guid isPermaLink="false">http://op.closedformodification.com/2006/09/21/game-developer-rant/#comment-80</guid>
		<description>&lt;p&gt;And StumbleUpon. Don't forget StumbleUpon - that's where I found this.&lt;/p&gt;

&lt;p&gt;Nice rant.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>And StumbleUpon. Don&#8217;t forget StumbleUpon - that&#8217;s where I found this.</p>
<p>Nice rant.</p>
]]></content:encoded>
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	<item>
		<title>By: Rant about the lack of quality coding practices in the industry from a frustrated game developer &#187; Playthrough - Games industry news, gossip, and blah blah</title>
		<link>http://op.closedformodification.com/2006/09/21/game-developer-rant/#comment-79</link>
		<dc:creator>Rant about the lack of quality coding practices in the industry from a frustrated game developer &#187; Playthrough - Games industry news, gossip, and blah blah</dc:creator>
		<pubDate>Thu, 21 Sep 2006 20:48:08 +0000</pubDate>
		<guid isPermaLink="false">http://op.closedformodification.com/2006/09/21/game-developer-rant/#comment-79</guid>
		<description>&lt;p&gt;[...] to your choice of social bookmarks     Blogmarks &#124;  Del.icio.us &#124;  Digg &#124;  Ma.gnolia &#124;  Reddit &#124;  Spurl    comments [...]&lt;/p&gt;
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		<content:encoded><![CDATA[<p>[...] to your choice of social bookmarks     Blogmarks |  Del.icio.us |  Digg |  Ma.gnolia |  Reddit |  Spurl    comments [...]</p>
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